Mathematics(20)
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선형변환에 대한 고찰
선형변환($A\mathbf{\vec{v}}=\mathbf{\vec{w}}$)은 두 가지 관점으로 해석할 수 있다. 1). Movement(=Rotate+Scale): 선형변환 $A$에 의해, 벡터 $\mathbf{\vec{v}}$에서 벡터 $\mathbf{\vec{w}}$로의 이동.또는, 서로 다른 두 벡터 공간을 매핑하는 함수(=function) 개념으로 봐도 된다. 2). Translation: 표준기저벡터를 $\mathbf{\vec{a_1}}$, $\mathbf{\vec{a_2}}$로 둔 좌표계에서 $\mathbf{\hat{i}}$, $\mathbf{\hat{j}}$로 둔 좌표계로의 전환. 벡터 그 자체는 변하는 것이 아니라, 표현 방식이 달라진 것이다. ($A = \begin{bmatrix} \..
2023.12.02 -
[Linear Algebra] 13. Eigenvectors and eigenvalues
Eigenvectors and eigenvalues Most vectors knocked off their span(=line) during transformation. But some special vectors remain on their line after transformation. It means that transformation just stretches or squishes vectors. Moreover, any other vector in that line also stretch or squish by a same scalar. These special vector are called the "eigenvectors" of that transformation. And each eigen..
2022.03.12 -
[Linear Algebra] 12. Change of basis
Standard way to describe vector is using coordinates $\begin{bmatrix} x \\ y \end{bmatrix}$. each coordinate is scalar to stretches or squishes basis vectors, normally $\mathbf{\hat{i}}$ and $\mathbf{\hat{j}}$ which are standard basis vectors. In this section, think about the idea of using different set of basis vectors. Let's define new basis vectors $\mathbf{\vec{b_1}}$ and $\mathbf{\vec{b_2}}..
2022.03.12 -
[Linear Algebra] 11. Cramer's rule, explained geometrically
In this section, let's view "Cramer's rule" by geometrically. Cramer's rule is not the best way to compute solutions of systems of linear equations. Gaussian elimination will always be faster. But understanding Cramer's rule geometrically will help consolidate ideas of relation between determinant and system of linear equations. Example In this setup, we define system of linear equations with 1)..
2022.03.12 -
[Linear Algebra] 10. Cross products and duality
3-D cross product formula: $$ \mathbf{\vec{v}} = \begin{bmatrix} v_1 \\ v_2 \\ v_3 \end{bmatrix} ; \mathbf{\vec{w}} = \begin{bmatrix} w_1 \\ w_2 \\ w_3 \end{bmatrix} $$ $$ \mathbf{\vec{v}} \times \mathbf{\vec{w}} = \det \begin{pmatrix} \begin{bmatrix} \mathbf{\hat{i}} & v_1 & w_1 \\ \mathbf{\hat{j}} & v_2 & w_2 \\ \mathbf{\hat{k}} & v_3 & w_3 \\ \end{bmatrix} \end{pmatrix} = \mathbf{\hat{i}}(v_2..
2022.03.12 -
[Linear Algebra] 9. Cross products via transformations
2 dimension The cross product of $\mathbf{\vec{v}}$ and $\mathbf{\vec{w}}$, written $\mathbf{\vec{v}} \times \mathbf{\vec{w}}$, is the area of the parallelogram defined by $\mathbf{\vec{v}}$ and $\mathbf{\vec{w}}$. Cross product also considers orientation. 1). If $\mathbf{\vec{v}}$ is on the right of $\mathbf{\vec{w}}$, then $\mathbf{\vec{v}} \times \mathbf{\vec{w}}$ is positive and equal to the..
2022.03.12